In 1999, when EA released Medal of Honor, the World War II shooter entered a so-called “golden era”. Improved by the subsequent MoH games and perfected by the Call of Duty, Battlefield, and Brothers in Arms franchises, World War II became the dominant setting of shooters. The experience of fighting through Nazi-occupied Europe and slugging through the islands of the pacific, enthralled gamers throughout the world, bringing the genre to the forefront of the gaming universe.
This post was originally published on the old Library of Game website in the summer of 2011.
Music is the shorthand of emotion. – Leo Tolstoy
In the visual and preforming arts, music has traditionally been used to underscore the emotions of characters, as well as creating an atmosphere, which allows for the audience to better understand the themes of story. This use of music however has been lacking in the video game medium. Most games simply use music as sound; it’s just there to ensure that the player’s auditory sensibilities are not lulled to sleep during the game. Only a few games such as Legend of Zelda and the Mario games have broken this mold. In recent years though, some games have been breaking the barriers between the more artistic film score world and the shallower world of video game score. Those games are Red Dead Redemption and L.A Noire.
This week the disturbing tale of Anita Sarkeesian wrote another sickening chapter. Sarkesian is the feminist activist whose Kickstarter page sought funds for a video she was making exploring the various stereotypes female video game characters are subjected. She faced the wrath of a vocal and misogynist segment of the video game community. Ben Daniels, another sexist, angry, denizen of the internet, created a game in which players could brutally assault Ms. Sarkeesian, until her face was bloody and bruised.