Taylor Bayless

Taylor Bayless

Taylor Bayless is the lead mentor and founder of Library of Games. She used to be a Cinema Studies person but was then sucked into the world of libraries. She is currently a librarian at YOUmedia Chicago. She is a life-long gamer and a particular fan of adventure games, especially the work of LucasArts, Double Fine, Telltale and Quantic Dream. Working with this amazing group of teen gamers has been the highlight of her professional life and it has been a pleasure to share her love of video games with the teens of YOUmedia.

Posts by mindcrayons



If you listened to the most recent episode of the LoG Podcast you may remember that Calder suggested that we should create an RPG Maker game about Library of Games. Usually when we mention things like this they are idle threats. But not this time. Just days later Cristian returned with a write-up for the beginning of the game. We now give you Cristian’s starting point for the LoG RPG in it’s entirety.

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Back in 2011, the horrible teenage boys that I worked with thought it would be hilarious if I played Duke Nukem Forever. If you aren’t familiar with the world of Duke let me explain. Duke Nukem was a popular game series of the 1990s. It featured a brawny tough guy, Duke, who was constantly saving the world from aliens. Development for Duke Nukem Forever began in 1996. The game was finally released in 2011 after 15 years of development hell. So, needless to say, the game was highly anticipated. At the time, I was the mentor and sole female member of the Library of Games podcast. That’s why they made me play this game. Oh, wait, I forgot to mention that Duke Nukem might be one of the most sexist and misogynist series ever. I thought I had lost this diary but I found the other day while rooting through my computer files. Here are my slightly censored feelings about the first hour or so of the game.

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This post was originally published on the old Library of Game website in the summer of 2011.

Music is the shorthand of emotion. – Leo Tolstoy

In the visual and preforming arts, music has traditionally been used to underscore the emotions of characters, as well as creating an atmosphere, which allows for the audience to better understand the themes of story. This use of music however has been lacking in the video game medium. Most games simply use music as sound; it’s just there to ensure that the player’s auditory sensibilities are not lulled to sleep during the game. Only a few games such as Legend of Zelda and the Mario games have broken this mold. In recent years though, some games have been breaking the barriers between the more artistic film score world and the shallower world of video game score. Those games are Red Dead Redemption and L.A Noire.

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